In the Forest Temple's east courtyard, there's a switch in a balcony which drains the well. This switch is a red colour, different from the typical beige switches in the game. After activating this switch, Link may step on it again to deactivate it. This is bizarre and makes no physical sense, and I believe it to be a mechanic unique in this game. Also, there is no reason to do it, as the well being flooded only serves to hide a chest at the bottom, and going to the bottom with the iron boots does not reveal any secrets. This being very odd, I intend to continue investigation for additional reversible floor switches.
Side note: The drained well has a river flow between two grates, potentially leading to the clock town sewer? I say this because of the apparent location in the lost woods as well as the twisted corridor Link goes through to get there from Hyrule (of which there are 2 in the Forest Temple)
Tuesday, January 20, 2015
Monday, July 23, 2012
Potential Sheikah in OOT (Part 2)
As the sun rises on the beginning of Ocarina of Time, the ancient Sheikah village of Kakriko has just recently been opened to the public by Impa, the proclaimed "Last of the Sheikah". However, it is quite possible that many Sheikah still remain in Kakariko, both in hiding and in plain sight, and that's to say nothing of the many Sheikah still residing in the Hidden Village. To this end, I, Sharp the Elder, present you with a list of the people in OOT whom I believe to have potential Shiekah ancestry.
Dampe
Dampe is the homely gravekeeper that tends the Kakariko graveyard. The large gravestone states:
Here lie the souls of those who swore fealty to the Royal Family of Hyrule
The Sheikah, guardians of the Royal Family and founders of Kakariko, watch over these spirits in their eternal slumber.As Dampe is the one responsible for watching over the graves, this would seem to imply that he is a Sheikah. Additionally, He is later interred in the same graveyard, which further implies his status as one who "Swore fealty to the Royal Family". Additionally, Dampe has perhaps the most thorough knowledge of the underground tunnels connecting the graveyard to the windmill. He also spends his days stationed outside the Shadow Temple (Although perhaps unknowingly). While this would seem to make quite a compelling case for him being a Sheikah, Dampe lacks red eyes, their defining characteristic.
Happy Mask Salesman
Happy Mask Salesman is an enigma, and there are numerous theories surrounding him, one of which is that he might be a Sheikah. He does have red eyes, although he only opens them when he's angry so he could just be "Seeing red". He is the one who supplies you with the mask of truth, an ancient Sheikah artifact which lets you communicate with Gossip Stones and talk to animals. He also shows a keen interest in Majora's Mask, an item which may or may not be connected to the Sheikah (But that's another article). Lastly he shows strong musical prowess and a limited ability to perform magic, both traits common to confirmed Sheikah.
Spider House Family
The "Spider House Family" is the name I gave to the people that you exchange skulltulla tokens with. As an adult, the old man dressed in blue will tell you the story of a wealthy family in the village who were "Cursed for their greed", which is persumably the SHF, since they can afford to give you unlimited rupees. Seeing as how the villiage has just been recently opened to non-Sheikah at the start of the game and the story is told as though it happened long ago (Longer than seven years anyway), it would seem to imply that they were living there during an all-Sheikah period. Also of note, they are terrified of the Mask of Truth, implying that they may have been cursed by a Sheikah as well.
Sunday, August 29, 2010
Analysis of Agitha's Dream
Agitha is by far one of the most bizarre and eccentric characters Link meets during his adventures in Twilight Princess, and me and Flat have been convinced for a long time that she is more important than she appears to be. However, Agitha's dialogue is somewhat disappointing in this aspect, giving us very little to go on. But being the ever-vigilant researchers we are, we thought up a far more interesting and unconventional way of gleaning information from her: Dream Analysis.
Agitha sends you a letter describing a dream she had, which is transcribed in it's entirety below.
Agitha had a dream last night.
Butterflies surrounded Agitha and lifted her up to the sky.
As she waved to the people below in Castle Town, she could see so many people, some waving back, others staring wide-eyed.
Agitha flew in a big circle above Hyrule Field and the butterflies formed into a bed beneath her and said "Let's play again..." Soon they faded away and she woke up in her own bed.
Ohh... Agitha wants so badly to fly in the sky...
Method 1: The Giant Book of Dreams - No noted author, published by Magpie Books
Butterflies
To see a butterfly among flowers and green grasses indicates prosperity and fair attainments.
To see them flying about denotes news from absent friends by letter, or from someone who has seen them.
To a young woman, a happy love, culminating in a life union.
Flying
To fly in a dream often signifies an attempt to rise above your conflicts and difficulties. You need to rise higher but, alas, flights in dreams often end unhappily. Dreamers fly because they are anxious about finding themselves on the ground - flying often represents a flight from yourself.
Method 2: Sharp's Analysis, loosely based in the Freudian Method
This analysis is rooted in the idea that butterflies represent Agitha's money, and perhaps her aristocratic family as well. Agitha first mentions that she is surrounded by butterflies, a reference to the size and value of her fortune, literally being surrounded by money and wealth. She then mentions being lifted above above Castle Town, and circling around in Hyrule Field, both of which signify her feelings of exclusion and alienation from her fellow townspeople. Some of them wave at her, but many just stand there and stare wide-eyed, seeing her as more of an anomaly or a freak than a friend. The butterflies then form into a bed, and tell her they want to play again, both of which are signs that Agitha feels comforted by her fortune, and that perhaps she is happiest when "playing" with it by spending frivilously, but the butterflies then vanish, reminding her that her fortune is not going to last for ever. Finally, Agitha mentions her desire to fly in the sky, which is a thinly disguised way of saying she would like to leave all her troubles behind some day.
Method 3: Flat's Idea
Well I think that Agitha has a little cruuuushhhh! I would say the the butterflies in her dream of yonder night represent Link, and the butterflies he puts in her chest! Link surrounds her and lifts her up, where she can see the people of Castle Town waving and staring, and then he forms the bed beneath her for her to safely return to her Castle. See? It's flawless. She wants to fly again because she wants to be with Link again, which is why she's sending him around collecting bugs for her in the first place. Remember: she wants everyone at her ball to have a partner! She however, is all alone for her ball, how sad! Recapitulating, Princess Agitha's dream represents her longing for Link to be her Prince.
Other Ideas
The entire concept of flying above Hyrule could be a reference to the Oocca. In this interpretation, the people waving are the few Hylians who still remember the Sky People, and the ones staring wide-eyed, obviously less familiar, are the ones who don't.
Marin was another young girl who wanted to fly away from home.
Of course, this could just be more of Agitha's usual bug obsession as well.
Well, there you have it, a ridiculously in-depth look at a seemingly unimportant part of Twilight Princess. Stay tuned for more!
Agitha sends you a letter describing a dream she had, which is transcribed in it's entirety below.
Agitha had a dream last night.
Butterflies surrounded Agitha and lifted her up to the sky.
As she waved to the people below in Castle Town, she could see so many people, some waving back, others staring wide-eyed.
Agitha flew in a big circle above Hyrule Field and the butterflies formed into a bed beneath her and said "Let's play again..." Soon they faded away and she woke up in her own bed.
Ohh... Agitha wants so badly to fly in the sky...
Method 1: The Giant Book of Dreams - No noted author, published by Magpie Books
Butterflies
To see a butterfly among flowers and green grasses indicates prosperity and fair attainments.
To see them flying about denotes news from absent friends by letter, or from someone who has seen them.
To a young woman, a happy love, culminating in a life union.
Flying
To fly in a dream often signifies an attempt to rise above your conflicts and difficulties. You need to rise higher but, alas, flights in dreams often end unhappily. Dreamers fly because they are anxious about finding themselves on the ground - flying often represents a flight from yourself.
Method 2: Sharp's Analysis, loosely based in the Freudian Method
This analysis is rooted in the idea that butterflies represent Agitha's money, and perhaps her aristocratic family as well. Agitha first mentions that she is surrounded by butterflies, a reference to the size and value of her fortune, literally being surrounded by money and wealth. She then mentions being lifted above above Castle Town, and circling around in Hyrule Field, both of which signify her feelings of exclusion and alienation from her fellow townspeople. Some of them wave at her, but many just stand there and stare wide-eyed, seeing her as more of an anomaly or a freak than a friend. The butterflies then form into a bed, and tell her they want to play again, both of which are signs that Agitha feels comforted by her fortune, and that perhaps she is happiest when "playing" with it by spending frivilously, but the butterflies then vanish, reminding her that her fortune is not going to last for ever. Finally, Agitha mentions her desire to fly in the sky, which is a thinly disguised way of saying she would like to leave all her troubles behind some day.
Method 3: Flat's Idea
Well I think that Agitha has a little cruuuushhhh! I would say the the butterflies in her dream of yonder night represent Link, and the butterflies he puts in her chest! Link surrounds her and lifts her up, where she can see the people of Castle Town waving and staring, and then he forms the bed beneath her for her to safely return to her Castle. See? It's flawless. She wants to fly again because she wants to be with Link again, which is why she's sending him around collecting bugs for her in the first place. Remember: she wants everyone at her ball to have a partner! She however, is all alone for her ball, how sad! Recapitulating, Princess Agitha's dream represents her longing for Link to be her Prince.
Other Ideas
The entire concept of flying above Hyrule could be a reference to the Oocca. In this interpretation, the people waving are the few Hylians who still remember the Sky People, and the ones staring wide-eyed, obviously less familiar, are the ones who don't.
Marin was another young girl who wanted to fly away from home.
Of course, this could just be more of Agitha's usual bug obsession as well.
Well, there you have it, a ridiculously in-depth look at a seemingly unimportant part of Twilight Princess. Stay tuned for more!
Sunday, August 15, 2010
Inside Ikana Castle
Flat here, how's everyone's summer vacations going? To get away from the hustle and bustle in the graveyard, I took a trip to Ikana, in the land of Termina. Now, I know everyone hates vacation pictures, but I saw some really neat things at Ikana Castle! Everyone just sit politely and enjoy pictures of my travels!
So that was my trip to Ikana. While we were there, Sharp got sick and ran off, it was pretty messy for a few days but we made it back alive. Well, see everyone later!
... |
This is the same thing, but on the floor. The Pol's Voice is perhaps more obvious in this picture... |
I'm stumped. It's gotta be the same thing, it has the skull shoes, but it's not even recognizable in this one. Abstract art just loses me. |
Skulls. These were a border like the bird one. |
These guys were super nice. It's nice when you meet people on vacation. I took this picture to show you the one on the left's necklace. That looks familiar. Also they have red eyes. |
Monday, July 12, 2010
What Materials Are Canon?
In my last article, I mentioned that sometimes two sources can contradict one another, and when such an occasion arises, it is important to know where sources stand relative to one another. This article is meant to be a guide to determining your own ranking system
The first thing to remember is that there are four main types of sources:
Nintendo-made games
This category encompasses the pure, undoubtable information that we get from the main Zelda lineage. It should rank at the top of any list in terms of validity.
Nintendo-made sources which are not games
The big ones here are instruction manuals, NintendoPower and developer interviews, thought it includes anything made by Nintendo employees that isn't a game.
Third-party sources which are officially endorsed by Nintendo
This includes the Capcom Zelda titles (Oracle series, Four Swords, Minish Cap), the Zelda cartoon, and the official manga. It does NOT include the CD-I games, which are no longer endorsed by Nintendo.
Unofficial sources
Stuff like fanfiction, CD-I games, fanart, etc. Not really good for much besides inspiration and laughs.
Other Considerations:
Dreams
Link's Awakening and Phantom Hourglass both end with Link waking up and realising it was a dream, and as such, excluding the brief sequences at the start and end of each game where Link is awake, these games are not necessarily usable. We would still generally take most of the information as canon, but should a contradiction arise, these dreams would be considered false information.
Chronology
The developers' conception of the timeline has changed dramatically over time, and thus old information is generally trumped by newer information. We still hold on to the belief that all in-game information still holds true, but older instruction manuals and interviews directly conflict with the newer games, and as such we consider them discredited.
That's all for now. If our conception of the Zelda canon changes, we'll post an update.
The first thing to remember is that there are four main types of sources:
Nintendo-made games
This category encompasses the pure, undoubtable information that we get from the main Zelda lineage. It should rank at the top of any list in terms of validity.
Nintendo-made sources which are not games
The big ones here are instruction manuals, NintendoPower and developer interviews, thought it includes anything made by Nintendo employees that isn't a game.
Third-party sources which are officially endorsed by Nintendo
This includes the Capcom Zelda titles (Oracle series, Four Swords, Minish Cap), the Zelda cartoon, and the official manga. It does NOT include the CD-I games, which are no longer endorsed by Nintendo.
Unofficial sources
Stuff like fanfiction, CD-I games, fanart, etc. Not really good for much besides inspiration and laughs.
Other Considerations:
Dreams
Link's Awakening and Phantom Hourglass both end with Link waking up and realising it was a dream, and as such, excluding the brief sequences at the start and end of each game where Link is awake, these games are not necessarily usable. We would still generally take most of the information as canon, but should a contradiction arise, these dreams would be considered false information.
Chronology
The developers' conception of the timeline has changed dramatically over time, and thus old information is generally trumped by newer information. We still hold on to the belief that all in-game information still holds true, but older instruction manuals and interviews directly conflict with the newer games, and as such we consider them discredited.
That's all for now. If our conception of the Zelda canon changes, we'll post an update.
Sunday, July 4, 2010
How To Do What We Do
We here at The Gossip Stone get thousands of emails every day asking the same thing: "How do you guys know so much about Zelda?". Well, it's quite simple, we just follow a couple QUICK tips.
Question everything
I am a strong believer in the merits of inquiry-based learning, and as such, me and Flat like to start with a question that needs answering. Zelda is full to the brim with such questions, such as "What caused the Divine Prank?" or "Why aren't there doubles of the Kokiri in Majora's Mask?". By starting this way, you establish a clear and completable goal, and it perfectly frames the remainder of the process. Nothing is beyond question.
Use your instincts
Perhaps the most underrated tip, and yet by far one of the most important. There have been plenty of leads that we followed simply because "We had a feeling", and more often than not, those leads turn up some fresh information that we never would have found otherwise. So follow up on your hunches thouroughly, and you might be suprised how much you learn.
Identify contradictions
So you've asked a question and followed your hunch and, unsuprisingly, you've turned up something new. But wait, thinking back, it doesn't quite fit with something you found a few weeks ago, does it? Hmm. Firstly, you have to look at the sources you are looking at, and determine if both are of equal validity. Developer interviews and instruction manuals, for example, have been known to contradict firsthand information from the games, and in these cases we simply deem one of the sources of information invalid, and this is mostly a judgement call. If this is the case, you should start over with a question like "What no longer stands if we consider this manual to be invalid?" or something to that effect, and see what turns up. However, if both sources are valid, you have to...
Come up with a new theory
Over the years, a lot of our major theories have met with the tiniest of problems which eventually cause them to come crashing down. While tragic and irritating, this is a time of celebration, as every false assumption we abandon brings us one step closer to the truth. When new information contradicts an old theory, it's time to come up with a newer, better one. Then, of course, you must start again with questions like "What changes with my new theory?" or "What ius no longer explained without the old theory?". You'll find that a fresh take on things can lead to a huge burst in new discoveries.
Kindly share your findings with The Gossip Stone
By sharing your ideas, you'll get feedback to help you tweak your theories, and we'll get new information to help move the community forwards. Plus, you owe us for these tips. So there.
Well, now you know how Sharp and Flat manage to be so brilliant. Stay tuned for more!
Question everything
I am a strong believer in the merits of inquiry-based learning, and as such, me and Flat like to start with a question that needs answering. Zelda is full to the brim with such questions, such as "What caused the Divine Prank?" or "Why aren't there doubles of the Kokiri in Majora's Mask?". By starting this way, you establish a clear and completable goal, and it perfectly frames the remainder of the process. Nothing is beyond question.
Use your instincts
Perhaps the most underrated tip, and yet by far one of the most important. There have been plenty of leads that we followed simply because "We had a feeling", and more often than not, those leads turn up some fresh information that we never would have found otherwise. So follow up on your hunches thouroughly, and you might be suprised how much you learn.
Identify contradictions
So you've asked a question and followed your hunch and, unsuprisingly, you've turned up something new. But wait, thinking back, it doesn't quite fit with something you found a few weeks ago, does it? Hmm. Firstly, you have to look at the sources you are looking at, and determine if both are of equal validity. Developer interviews and instruction manuals, for example, have been known to contradict firsthand information from the games, and in these cases we simply deem one of the sources of information invalid, and this is mostly a judgement call. If this is the case, you should start over with a question like "What no longer stands if we consider this manual to be invalid?" or something to that effect, and see what turns up. However, if both sources are valid, you have to...
Come up with a new theory
Over the years, a lot of our major theories have met with the tiniest of problems which eventually cause them to come crashing down. While tragic and irritating, this is a time of celebration, as every false assumption we abandon brings us one step closer to the truth. When new information contradicts an old theory, it's time to come up with a newer, better one. Then, of course, you must start again with questions like "What changes with my new theory?" or "What ius no longer explained without the old theory?". You'll find that a fresh take on things can lead to a huge burst in new discoveries.
Kindly share your findings with The Gossip Stone
By sharing your ideas, you'll get feedback to help you tweak your theories, and we'll get new information to help move the community forwards. Plus, you owe us for these tips. So there.
Well, now you know how Sharp and Flat manage to be so brilliant. Stay tuned for more!
Saturday, July 3, 2010
Plots of games, for use in timeline messery (part 1: the first three)
This is the first of a few articles talking about what happens in games, focusing on the beginning and ending situations such that they can be easily compared for placement in timelines. This article will cover the first three games, the next one will cover OoT, MM, and TP, the third one will cover LA and the Oracle games, the fourth will cover WW, PH, and ST, and finally the last one will cover the Four Swords titles, as well as Link's Awakening. It should be noted that there was some fairly public discussion of the timeline of these titles early on. The developer-canon order is that Ocarina of Time comes before Link to the Past and Link's Awakening which come before Legend of Zelda and Adventure of Link. However, this is "obscured by history" and very well might not be true with the approach of split timelines in Ocarina of Time. Much about the first two games lend themselves to being at the very start of the timeline. I digress, hopefully these articles will be of some use to timeline theorists. Feel free to correct me on anything that I am jumping to too large of conclusions on...
Note: This article assumes that the manuals are useless, and does not include any plot elements only revealed by them. The reasoning behind this choice is that they generally contradict other information in a way that is very hard to resolve cleanly. More will be said about them in the future, hopefully.
The Legend of Zelda
Situation at beginning:
The area south of Death Mountain, where this takes place, appears to be uninhabited except for a few hermits. This likely happens at a period in history where urban Hyrule is north of Death Mountain. Ganon is a pig monster, and never referred to as Ganondorf. He already has the Triforce of Power, but only that. Zelda has the Triforce of Wisdom and Link has no Triforce as far as can be reckoned. Zelda splits up the Triforce of Wisdom into 8 pieces, and is captured by Ganon. Link sets out to get both Triforces and save Zelda from Ganon. The Master Sword is nowhere to be found, and Link uses the "Sword" (a wooden sword), the "White Sword", and the "Magical Sword". There is a graveyard to the west, just in the shadow of Death Mountain, but no settlements nearby. River Zoras are a common occurrence, and there is a coast on the East side.
Situation at end:
Pig Ganon is defeated with the Silver Arrows, in his hideout under Spectacle Rock, and is turned into a pile of dust. Link is seen with Zelda, each hold a Triforce, Zelda says that Link is the hero of Hyrule, and that peace has returned to Hyrule now. Good end!
The Adventure of Link
Situation at beginning:
Ganon has been destroyed, Impa has told Link about a sleeping spell cast on Princess Zelda which can only be broken by the power of a third Triforce (The Triforce of Courage), sealed in a palace in Hyrule. To access this Triforce, Link must place 6 crystals in other palaces throughout Hyrule, so he sets out to find this Triforce and save Princess Zelda from sleeping. This is almost always assumed to happen right after The Legend of Zelda because he already has two Triforces and is looking for the third, a rare situation to be sure. What is unclear is exactly how long Princess Zelda has been asleep. The manual makes it seem like a loooong time, which makes no sense. It is most likely that Princess Zelda was attacked with the sleeping spell soon after the conclusion of The Legend of Zelda, probably in part of an attempt to bring Ganon back to life, since after all, when Link dies that is "RETURN OF GANON". This game takes place in a weird location, one not seen in any other game. The Legend of Zelda's map, a large area south of and including Death Mountain, roughly equivalent to the top-right corner of A Link to the Past's map, is a tiny little south-west corner in this game. This is north and east of Death Mountain, in a huge world including a bunch of towns named mostly after sages and also after Mido. Hyrule's coast is on the east side, and also the North, and there are four more islands off east. Two small ones, a boot one, and a maze one. Intriguing. The name of Link's sword and shield are not given in game, but are presumed to be Magical Sword and Shield from The Legend of Zelda, so the Master Sword is still absent. In each town there is an old man with a daughter, who will teach you magic. Volvagia makes an apperance as one of the palace guardians, which is not that surprising. Volvagia is a good choice for a benevolent boss monster.
Situation at end:
Link saves Hyrule and is a real hero! The last boss is, confusingly, Dark Link. He jumps out of Link when he sees the Triforce of Courage, and Link fights him and then takes it and saves Zelda, receiving a kiss in return. Dark Link might represent Link debating with himself over whether to use his wish on saving Zelda or whether to rule the world as a pig demon, or he might be a literal enemy meant to guard the Triforce. Anyways, everything is fine.
A Link to the Past
Situation at beginning:
The Triforce used to rest in the Sacred Realm. Many people fought over it, but eventually someone got in and took it, and since then the Sacred Realm has radiated evil. The Seven Wise Men were ordered by the King to seal the entrance to the Sacred Realm from Hyrule, and did so. Anyways, Ganon was in there. Aghanim has killed the King and opened the seal, and has started kidnapping the Seven Maidens, descendants of the Men. Hyrule is a kingdom surrounded by mountains and forests in this game, with no coast in sight. The geography is all south and west of Death Mountain, with a Lost Woods in the upper left-hand corner and Kakariko village just south of the Woods. Lake Hylia is in the Southeast corner of the map, the Sanctuary and the Graveyard are south of Death Mountain, and the Castle is somewhat in the middle of this area. Link's house is near the Castle, where he lived with his Uncle, a Knight of Hyrule. Ganon is in the Sacred Realm, with the entire Triforce, and has made his wish to rule the entire world, which has only been partially granted to him. He rules the Dark Realm (his corrupted Sacred Realm), and has apparently become a hideous pig demon, but maybe only because he's in the Dark Realm, which corrupts the form of all who enter. His hideout is in a tower he has built in the Dark Realm, replacing the Tower of Hera, named Ganon's Tower. Link starts out with some crappy equipment from his Uncle, but gains the Master Sword (in the Lost Woods) and the Mirror Shield. He then makes the Master Sword twice as awesome by getting some dwarves and then a very fat fairy to improve it. The only place people live, other than still living Wise Men who hide in caves, is Kakariko Village.
Situation at end:
Link kills Aghanim, and then Ganon the pig, using Silver Arrows and the Master Sword. It appears that Aghanim turns into Ganon, which is strange. Perhaps Aghanim was the embodiment of Ganon? Anyways Link gets the Triforce (yeah, the whole thing) who explains a bunch of stuff about it, because apparently it can talk. Link makes a wish to set everything back to normal peace, and then puts the Master Sword back in its pedestal where it "sleeps forever". The Sacred Realm theoretically goes completely back to normal as well, but not definitely, nothing is said about it specifically.
Note: This article assumes that the manuals are useless, and does not include any plot elements only revealed by them. The reasoning behind this choice is that they generally contradict other information in a way that is very hard to resolve cleanly. More will be said about them in the future, hopefully.
The Legend of Zelda
Situation at beginning:
The area south of Death Mountain, where this takes place, appears to be uninhabited except for a few hermits. This likely happens at a period in history where urban Hyrule is north of Death Mountain. Ganon is a pig monster, and never referred to as Ganondorf. He already has the Triforce of Power, but only that. Zelda has the Triforce of Wisdom and Link has no Triforce as far as can be reckoned. Zelda splits up the Triforce of Wisdom into 8 pieces, and is captured by Ganon. Link sets out to get both Triforces and save Zelda from Ganon. The Master Sword is nowhere to be found, and Link uses the "Sword" (a wooden sword), the "White Sword", and the "Magical Sword". There is a graveyard to the west, just in the shadow of Death Mountain, but no settlements nearby. River Zoras are a common occurrence, and there is a coast on the East side.
Situation at end:
Pig Ganon is defeated with the Silver Arrows, in his hideout under Spectacle Rock, and is turned into a pile of dust. Link is seen with Zelda, each hold a Triforce, Zelda says that Link is the hero of Hyrule, and that peace has returned to Hyrule now. Good end!
The Adventure of Link
Situation at beginning:
Ganon has been destroyed, Impa has told Link about a sleeping spell cast on Princess Zelda which can only be broken by the power of a third Triforce (The Triforce of Courage), sealed in a palace in Hyrule. To access this Triforce, Link must place 6 crystals in other palaces throughout Hyrule, so he sets out to find this Triforce and save Princess Zelda from sleeping. This is almost always assumed to happen right after The Legend of Zelda because he already has two Triforces and is looking for the third, a rare situation to be sure. What is unclear is exactly how long Princess Zelda has been asleep. The manual makes it seem like a loooong time, which makes no sense. It is most likely that Princess Zelda was attacked with the sleeping spell soon after the conclusion of The Legend of Zelda, probably in part of an attempt to bring Ganon back to life, since after all, when Link dies that is "RETURN OF GANON". This game takes place in a weird location, one not seen in any other game. The Legend of Zelda's map, a large area south of and including Death Mountain, roughly equivalent to the top-right corner of A Link to the Past's map, is a tiny little south-west corner in this game. This is north and east of Death Mountain, in a huge world including a bunch of towns named mostly after sages and also after Mido. Hyrule's coast is on the east side, and also the North, and there are four more islands off east. Two small ones, a boot one, and a maze one. Intriguing. The name of Link's sword and shield are not given in game, but are presumed to be Magical Sword and Shield from The Legend of Zelda, so the Master Sword is still absent. In each town there is an old man with a daughter, who will teach you magic. Volvagia makes an apperance as one of the palace guardians, which is not that surprising. Volvagia is a good choice for a benevolent boss monster.
Situation at end:
Link saves Hyrule and is a real hero! The last boss is, confusingly, Dark Link. He jumps out of Link when he sees the Triforce of Courage, and Link fights him and then takes it and saves Zelda, receiving a kiss in return. Dark Link might represent Link debating with himself over whether to use his wish on saving Zelda or whether to rule the world as a pig demon, or he might be a literal enemy meant to guard the Triforce. Anyways, everything is fine.
A Link to the Past
Situation at beginning:
The Triforce used to rest in the Sacred Realm. Many people fought over it, but eventually someone got in and took it, and since then the Sacred Realm has radiated evil. The Seven Wise Men were ordered by the King to seal the entrance to the Sacred Realm from Hyrule, and did so. Anyways, Ganon was in there. Aghanim has killed the King and opened the seal, and has started kidnapping the Seven Maidens, descendants of the Men. Hyrule is a kingdom surrounded by mountains and forests in this game, with no coast in sight. The geography is all south and west of Death Mountain, with a Lost Woods in the upper left-hand corner and Kakariko village just south of the Woods. Lake Hylia is in the Southeast corner of the map, the Sanctuary and the Graveyard are south of Death Mountain, and the Castle is somewhat in the middle of this area. Link's house is near the Castle, where he lived with his Uncle, a Knight of Hyrule. Ganon is in the Sacred Realm, with the entire Triforce, and has made his wish to rule the entire world, which has only been partially granted to him. He rules the Dark Realm (his corrupted Sacred Realm), and has apparently become a hideous pig demon, but maybe only because he's in the Dark Realm, which corrupts the form of all who enter. His hideout is in a tower he has built in the Dark Realm, replacing the Tower of Hera, named Ganon's Tower. Link starts out with some crappy equipment from his Uncle, but gains the Master Sword (in the Lost Woods) and the Mirror Shield. He then makes the Master Sword twice as awesome by getting some dwarves and then a very fat fairy to improve it. The only place people live, other than still living Wise Men who hide in caves, is Kakariko Village.
Situation at end:
Link kills Aghanim, and then Ganon the pig, using Silver Arrows and the Master Sword. It appears that Aghanim turns into Ganon, which is strange. Perhaps Aghanim was the embodiment of Ganon? Anyways Link gets the Triforce (yeah, the whole thing) who explains a bunch of stuff about it, because apparently it can talk. Link makes a wish to set everything back to normal peace, and then puts the Master Sword back in its pedestal where it "sleeps forever". The Sacred Realm theoretically goes completely back to normal as well, but not definitely, nothing is said about it specifically.
Friday, July 2, 2010
OOT-TP: The Great Migration
At the end of Ocarina of Time, Link and Zelda realise what a grand mistake they had made in opening the Sacred Realm as children, and Zelda sends Link back in time with explicit instructions not to make the same mistake again, beginning what me and Flat affectionately refer to as the Child-Timeline. More than a century later, the events of Twilight Princess take place in a new and different Hyrule, one so changed that we are barely able to recognise it. What happened in these years to transform this land so completely? Read on and find out!
What changed in Child-Timeline Ocarina of Time
When Link gets sent back, the important thing to remember is that he does NOT open the Sacred Realm. Ganondorf continues in his plan to acquire the spiritual stones, and as a result, Barinade kills Jabu-Jabu, explaining why he isn't present in Twilight Princess. Additionally, the Dodongo's Cavern remains unusable to the Gorons, leading them to search for rock sirloin in the depths of the mountain, via the Goron Mines. However, when Ganondorf discovers that even with the stones he is unable to open the Sacred Realm, he adopts the brute-force approach, leading an army of Gerudo and monsters on Castle Town. After sacking the town and destroying the castle without obtaining the Ocarina of Time (Which was most likely taken north with the escaping royalty and populous) , Ganondorf finally just destroys the Temple of Time, but finds he is unable to lift the Master Sword. Thus, Castle Town and the Temple of Time are left in the decrepit state we find them in in Twilight Princess. Eventually, Ganondorf's army is beaten back (Most likely by an army of Sheikah from the Hidden Village), and most of his Gerudo are killed in the process, explaining their lack of presence in Twilight Princess.
(Disclaimer: Ganondorf is not necessarily the one who attacks Castle Town and there is plenty of evidence against his doing so. However, an attack was obviously made, and Ganondorf is still the best theory we have so far. Other ideas are welcomed and appreciated.)
What changed in Child-Timeline Ocarina of Time
When Link gets sent back, the important thing to remember is that he does NOT open the Sacred Realm. Ganondorf continues in his plan to acquire the spiritual stones, and as a result, Barinade kills Jabu-Jabu, explaining why he isn't present in Twilight Princess. Additionally, the Dodongo's Cavern remains unusable to the Gorons, leading them to search for rock sirloin in the depths of the mountain, via the Goron Mines. However, when Ganondorf discovers that even with the stones he is unable to open the Sacred Realm, he adopts the brute-force approach, leading an army of Gerudo and monsters on Castle Town. After sacking the town and destroying the castle without obtaining the Ocarina of Time (Which was most likely taken north with the escaping royalty and populous) , Ganondorf finally just destroys the Temple of Time, but finds he is unable to lift the Master Sword. Thus, Castle Town and the Temple of Time are left in the decrepit state we find them in in Twilight Princess. Eventually, Ganondorf's army is beaten back (Most likely by an army of Sheikah from the Hidden Village), and most of his Gerudo are killed in the process, explaining their lack of presence in Twilight Princess.
(Disclaimer: Ganondorf is not necessarily the one who attacks Castle Town and there is plenty of evidence against his doing so. However, an attack was obviously made, and Ganondorf is still the best theory we have so far. Other ideas are welcomed and appreciated.)
Sages in Child-Timeline
The sages in Child-Timeline are all spiritual beings similar to Rauru. Inhabiting the five temples, these spirits were killed off by the boss monsters Ganondorf sent to the temples in Adult-Timeline, with one unique and relevant exception: the Sage of Spirit. Even as a child in Ocarina of Time, Nabooru has already been called to the Spirit Temple, and Twinrova is already living there, leading us to believe that the original Sage of Spirit dies before or during Link's childhood in OOT, and therefore the Sage of Spirit in TP is most likely Nabooru.
The Lost Woods, Kokiri and the Great Deku Tree
The southern landscape of Hyrule is drastically changed during the years between Ocarina of Time and Twilight Princess, and a large portion of this stems from the expansion of the Lost Woods over much of what is eventually referred to as the Ordon and Faron provinces. The other noticeable change is that the Kokiri are no longer present, having either died out or, as I would prefer to believe, transformed into the monkeys seen in Twilight Princess (Thus, the Kokiri lack doubles in Majora's Mask because the monkeys are in fact their doubles). Gohma remains inside the Great Deku Tree long after his death and is able to locate and kill the Deku Tree Sprout, preventing a new tree from growing. Without his magic, the Kokiri are transformed back into forest creatures (Monkeys) and escape into the Lost Woods (Or die, if you really prefer). No longer kept in check by the Great Deku Tree, and with a nearly uninhabited expanse of land at their disposal, the Deku Scrubs (Or perhaps even the trees themselves) convert the majority of Hyrule Field and Castle Town into dense forest, eventually being referred to as the Faron Woods.
Ordon Village and Lon Lon Ranch
After completing the Cucco game at Lon Lon Ranch as a kid, Talon jokingly asks Link if he would like to marry his daughter, Malon. While it may have seemed like nothing at the time, we believe that Link does indeed marry Malon, and that their descendants, along with the descendants of Ingo and whoever else decided to stay behind, become the inhabitants of Ordon Village. While we have yet to agree on true lineages, a couple can be assumed with acceptable certainty. The pairing of Link and Malon most likely becomes the descendants of either Link or Ilia in TP (But hopefully not both!). Also, the goat ranch that Fado runs in TP may in fact be the very pasture that forms the center of Lon Lon Ranch in OOT, implying that he may be descended from Ingo, who takes care of the cows in OOT.
Well, that pretty much leaves us at the Divine Prank and, therefore, the end of the period known as The Great Migration. Stay tuned for more!
Wednesday, June 23, 2010
Masks of Interest in OOT
(Images courtesy of Zeldawiki.org. From left to right: Bunny Hood, Spooky Mask, Mask of Truth)
Bunny Hood
The Bunny Hood is traded to the Marathon Man in exchange for a wallet full of rupees, and returning to the Happy Mask Shop afterwards unlocks the final four masks available in OOT. The Bunny Hood is interesting because it has several unique effects. It appears to make the Marathon Man run faster than he could before, an effect it has on Link in Majora's Mask, but not in OOT. When worn at night in Hyrule Field, the Bunny Hood prevents Stalchildren from appearing, yet does not seem to have the same effect on the Marathon Man. It is quite possible that the Bunny Hood is based on or made from a Pols Voice (Pictured right), a volume-sensitive enemy featured in many previous Zelda titles (Although not in OOT). The Marathon Man's response upon seeing the mask for the first time, "I bet with those long ears you can hear the voices... Oh, these are genuine rabbit ears from the animal of legend!" seems to support this idea, implying that the "Animal of legend" is in fact a Pols Voice, and the part about hearing the voices is a reference to it's weakness, loud noises (Generally the Ocarina). However, since at the time of OOT's release, one could never actually use his voice to kill a Pols Voice (You could eventually in Spirit Tracks), this may be a clue to something different entirely.
Spooky Mask
The Spooky Mask is the third mask in the OOT mask-trading quest, traded to the little kid in the Kakariko Graveyard for 30 rupees. When worn for Dampe, he remarks "Do you know what kind of mask you're wearing...?And you're still wearing it?", and the scientist at the Lakeside Laboratory tells you "That was manufactured from a plank from a coffin. Yes, it was!", leading us to believe that this is in fact some sort of burial mask. The strong resemblance it bears to the head of a ReDead (Pictured right) furthers this supposition. Since there are no caskets in the Kakariko Graveyard (Only skeletons), the coffin it was carved from quite possibly came from the grave at Lake Hylia. In addition to all this, the Spooky Mask glows in the dark, leading us to belive there may be some sort of magic enchantment placed on it.
Mask of Truth
The Mask of Truth could be considered the "Prize" for completing the mask-trading sidequest, and purportedly allows you to "See into other people's minds". While this does hold true for Gossip Stones, ordinary people just seem to talk to you, although most of them are noticably frightened by your appearance while wearing it. This could be explained by them just thinking the same thing they would say normally to a scary mask, or it could be that Link is simply too kind to go around reading everyone's thoughts. Additionally, the Mask of Truth bears the Eye of the Sheikah, a symbol also present on Gossip Stones, the Lens of Truth, and on the clothing of numerous potential Sheikah in other games, implying that it is in fact an artifact of the Sheikah. The fact that the Happy Mask Salesman has such an artifact in his possession is one of the main clues towards his potential Sheikah ancestry. When worn at the Forest Stage, the Mask of Truth nets you a Deku Nuts upgrade. Wearing the mask while speaking to the people in the House of Skulltula when they are still cursed will cause them to scream audibly, which is interesting as they are themselves Sheikah.
Thursday, June 17, 2010
Potential Sheikah in OOT (Part 1)
As the sun rises on the beginning of Ocarina of Time, the ancient Sheikah village of Kakriko has just recently been opened to the public by Impa, the proclaimed "Last of the Sheikah". However, it is quite possible that many Sheikah still remain in Kakariko, both in hiding and in plain sight, and that's to say nothing of the many Sheikah still residing in the Hidden Village. To this end, I, Sharp the Elder, present you with a list of the people in OOT whom I believe to have potential Shiekah ancestry.
Bongo Bongo
Bongo Bongo is quite possibly the inventor of the Lens of Truth, a well-known Sheikah artifact. The old man speaks of a person who "Had an eye they said could see the truth" (The Lens of Truth) and whose house "Stood where the well is now", and since the well is where Bongo Bongo was sealed away, this could quite possibly be referring to him. In addition, Bongo Bongo has the red eyes of the Sheikah, and assuming that he was indeed sealed in the well before Link's first childhood visit to Kakariko (Will be discussed in a future article), he would have been there prior to the opening of the town to outsiders, and is therefor considered to be a prime candidate for being a Sheikah.
Guru-Guru
Guru-Guru is the "Eccentric" man who plays the phonograph in the Kakariko Windmill. As the windmill is obviously one of the older parts of Kakariko, and is in fact connected to the graveyard by a series of tunnels eventually used as Dampe's grave, it is likely that Guru-Guru has been working in the windmill since before the village was opened to outsiders, and therefor he is a prime candidate for being a Sheikah. On the other hand, phonograph playing is a classic form of begging, so Guru-Guru fits the profile of being one of the many poor people who have recently moved in. Guru-Guru never opens his eyes, so their colour is
unknown.
The Composer Brothers: Sharp and Flat
While they aren't technically living Sheikah, I figured our namesakes deserve their own paragraph just as much as everyone else. Seeing as, just like all other poes, Sharp and Flat's eyes change colour based on their attack pattern, it's impossible to determine whether they are red or not. However, Sharp and Flat dutifully served the royal family in their lifetime, studying "The hereditary mystic powers of the family", and seeing as how they were long dead by the time Link finds them, it is almost inevitable that they lived in Kakariko long before it was opened to outsiders. All this combines together to form what we believe is our most compelling case for a confirmed Sheikah.
Bongo Bongo
Bongo Bongo is quite possibly the inventor of the Lens of Truth, a well-known Sheikah artifact. The old man speaks of a person who "Had an eye they said could see the truth" (The Lens of Truth) and whose house "Stood where the well is now", and since the well is where Bongo Bongo was sealed away, this could quite possibly be referring to him. In addition, Bongo Bongo has the red eyes of the Sheikah, and assuming that he was indeed sealed in the well before Link's first childhood visit to Kakariko (Will be discussed in a future article), he would have been there prior to the opening of the town to outsiders, and is therefor considered to be a prime candidate for being a Sheikah.
Guru-Guru
Guru-Guru is the "Eccentric" man who plays the phonograph in the Kakariko Windmill. As the windmill is obviously one of the older parts of Kakariko, and is in fact connected to the graveyard by a series of tunnels eventually used as Dampe's grave, it is likely that Guru-Guru has been working in the windmill since before the village was opened to outsiders, and therefor he is a prime candidate for being a Sheikah. On the other hand, phonograph playing is a classic form of begging, so Guru-Guru fits the profile of being one of the many poor people who have recently moved in. Guru-Guru never opens his eyes, so their colour is
unknown.
The Composer Brothers: Sharp and Flat
While they aren't technically living Sheikah, I figured our namesakes deserve their own paragraph just as much as everyone else. Seeing as, just like all other poes, Sharp and Flat's eyes change colour based on their attack pattern, it's impossible to determine whether they are red or not. However, Sharp and Flat dutifully served the royal family in their lifetime, studying "The hereditary mystic powers of the family", and seeing as how they were long dead by the time Link finds them, it is almost inevitable that they lived in Kakariko long before it was opened to outsiders. All this combines together to form what we believe is our most compelling case for a confirmed Sheikah.
Labels:
Bongo Bongo,
Guru-Guru,
Ocarina of Time,
Sheikah,
The Composer Brothers
Subscribe to:
Posts (Atom)